#022 - Building A Global Esports Brand
with Anne Mathews (Co-Founder of Fnatic)Introduction and Background
- Beginning with son, Sam Mathews, in London
- 2004 – Quake Gamer
- Developed Teams
- Anne was the finance department
- Sam and Anne co-founded Fnatic
- 2015 – Anne stepped aside
Developing an Esports brand from the ground up
Setting up as a business
- Bank accounts
- Getting Money
- Must have the Team (without the team you don’t get recognised)
- Dutch team (Quake)
- A lot of PR to get known
- Around when CPL come around
- Back pocket to get teams sent to America
- No support
- No Travel money
- Think of the costs
- Positive Cashflow for at least 6 months
- High performing teams
- LOL and CS: GO
- Starting now is very difficult
- Good capital
Words of wisdom by starting a team today
- You need to have a great foundation and some capital
- 14+ years already in industry
- Esports is not just a hobby anymore
- Cheaper in Australia but it is catching up
Fnatic getting away from a sponsorship only model
Gradually learning to monetise
Developing their own shop and clothing (2008)
The better you become as a team, the more you can market your own clothes and designs
- Sponsorship
- Shop
- Clothing
- Marketing Activations
- Streaming
- Fnatic Gear (Peripherals) – Quality products for gamers
Fnatic Branding
- Counter-Strike 1.6
- How does Fnatic target fans?
- Target based locations
- Picking up world class teams
- Licensing restrictions
- Teams and Performance first
- Marketing to follow worldwide
- Quality of Teams
Esports Trends
- Back
the publishers - Without publishers promoting their games it may not be around
- League of Legends (2006)
- You must be looking at what’s coming up
- Right Game and Right Publisher
- Heroes of Newerth Vs. League of Legends
- PUBG Vs. Fortnite
Up-to-date with Games
- League of Legends
- CS: GO
- Rainbow Six
- Overwatch – Franchise model
- Fortnite – Not a pure Esport? using content creators
US Esports teams have high evaluations
- Teams raising high evaluations
- Teams spending a lot of money
- Ability for Growth
Sponsorship
- Food companies
- Snack foods
- Healthy Drinks
- Credit Cards
- Music
- Clothing
- Shoes
- Telephone
Any product that is to be marketed from 18 – 34-year old
The educational process to Non-endemic sponsors.
Kellogg’s breakfast bars.
Eventually making money through broadcasting rights
- What’s the tipping point of sponsor verse own gear
- A lot of sponsors get tighter with money
- As you’re growing, they’re not growing with you
- Difficulty and Risk
- They forget that you’ve grown
- Start with a small sponsorship, haven’t been prepared to go up to that value
- Endemics have reached their budget
- Reaching local councils and stadiums
- Sports Stadiums
- Live Events
Expansion Fnatic into Australia
- Rainbow 6 Team
- Can’t take LOL team due to licensing
- FIFA team
- Overwatch contenders
- Aren’t any other top teams.
- Haven’t had the chance to become world class.
Fnatic – Website
Anne Mathews – LinkedIn
BIG Esports Links
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